For Product designers, UX designers, and visual designers
Mental Imagery for Designers
Designers often assume 'I can see it in my head'—but design teams mix visual hyperphantasics, balanced phantasics, and aphantasics. Acknowledging these differences sharpens critique, reduces revision rounds, and stops aphantasic designers from feeling like impostors. Visual imagery is one design tool, not a prerequisite.
Last updated: May 20, 2026
Design work often assumes everyone on the team can 'see it in their head.' Teams with mixed profiles benefit from explicit imagery language when giving feedback—and from realizing that aphantasic designers exist, ship great work, and shouldn't be screened out by visualization-based interview questions.
Glen Keane (Disney) and other major visual artists have publicly discussed aphantasia. The career path is open; the workflow looks different.
Visual imagery in design practice
- Mental mockups before opening Figma or Sketch
- Spatial rotation of layouts and components
- Style and color preview in the mind's eye
- Mental playback of micro-interactions and motion
- Holding a brand system in view while making detail decisions
When visual imagery is low
Aphantasic designers typically work tool-forward: rapid sketching, iterating in software, building from reference images, and using user flows to anchor decisions. The 'thinking' happens on the screen or page rather than internally.
Tactile and motor imagery often compensate—a strong felt sense of interaction quality, motion timing, or how a product 'sits' in use. Conceptual reasoning carries information architecture and systems work that doesn't require pictures.
Improving team critique
- Pair sketches or screens with verbal description—don't ask reviewers to 'imagine it'
- Use 'how it should feel' (for tactile / motor imagers) alongside 'how it should look'
- Reference images beat written briefs for hyperphantasic visual collaborators
- Aphantasic designers may need to see iterations rather than hear concepts—respect both
- Avoid 'visual thinker' as a hiring filter; it screens out talent unnecessarily
Profile-aware onboarding
Design teams that share profiles (with consent) often report fewer revision cycles. Knowing 'our lead is high visual, our PM is verbal-dominant, our junior is motor-dominant' shapes how briefs are written, how reviews run, and how new designers are paired.
FAQ
Can you design without visual imagery?
Yes. Aphantasic designers iterate visibly on screen rather than mentally—rapid sketches, fast Figma iteration, reference libraries, and user testing replace internal preview. Famous animators and illustrators including Glen Keane have spoken publicly about aphantasia.
Should design interviews include visualization tests?
Generally no. Visualization tests filter for one profile and miss strong designers who work tool-forward. Focus on portfolio, critique skills, and process artifacts that reflect actual design work.
How do hyperphantasic designers differ?
Vivid mental preview can accelerate ideation and reduce time-to-first-mockup. It can also produce gaps when collaborating—'obvious to me' may be invisible to teammates. Awareness keeps the strength from becoming a communication problem.
Sources & further reading
See your Imagery Profile
Free core assessment · about 12 minutes · no credit card required. See your six-sense Imagery Profile and optional percentile ranking.